City of Sunrise Basketball Rules 2017 Season 
FHSAA Rules unless otherwise Stipulated Here
Roster
Maximum 10 Players - Only 2 Coaches Allowed on Sideline - Must Have BADGE
Players
5 on Court - Minimum of 4 to start/finish a Game
Substitutions
Quarters ONLY - NO FREE Subs
Exception - Injury or Disiplinary - Opposing Coach chooses Player - Correct Player put back in ASAP
All Players MUST Play at least 1 quarter in each half

 

It is understood that the rules herein are in addition to the official playing rules governed by Florida High School Athletic Association Basketball (FHSAA) rules.

Teams Maximum of 10 players Only a Head Coach and 1 Assistant Coach make up the official coaches roster for each game.

A second assistant coach will be allowed to help at practices.

The minimum number of players to start and complete a game is (4). Should the fifth player arrive, he/she will be immediately placed into the game at the next dead ball. Teams with 5 or more players present must keep 5 players on the court at all times.

Substitution Guidelines
Coaches must play every player a minimum of one full quarter per half. No player may play in all four quarters when there are seven or more players present for both teams at a game. In the event that one or both teams have six or fewer players at any game, coaches of both teams are only required to play every player one full quarter per half. If a player arrives before the start of the second quarter, both coaches must follow substitution rules accordingly to the number of players at that time. If a player arrives after the start of the second quarter, both coaches will continue their substitution pattern as to the number of players they started the game with.Players must play the entire quarter that they play in. Coaches cannot substitute players once a quarter starts. Coaches can substitute players before an overtime period. Note: Regardless of the number of players in attendance at a game, every player attending a game must play one quarter in each half.
Penalties For Substitution Violations In All Divisions
1st offense - Suspension from the next game
2nd offense - Suspension for the season
NOTE: IF VIOLATION IS DETERMINED TO HAVE BEEN INTENTIONAL MORE SEVERE PENALTIES MAY BE ASSESSED. The referee is the official timekeeper. When substitutions are made, it is the coach’s responsibility to notify the other coach or scorekeeper. After substitutions have been made, and in the event of injury or ejection for disciplinary purposes to a player, a substituted player may re-enter the game to replace the injured or ejected player, provided all other eligible players have previously entered the game at that point. The opposing coach will select the replacement player. Player ejected from the game is not eligible for reentry. Equipment
Players must wear the jerseys supplied by the Leisure Services Department. Sneakers must be worn during any practice or game. No jewelry or hair clips may be worn during a game and eyeglasses must be tied.
Penalty: Individual will not be allowed to participate in the game. Game ball size for each division shall be as follows:
Official size basketball (29.5) – 14 and under boys, 17 and under boys
Intermediate size basketball (28.5) – 8 and under boys, 10 and under boys, 12 and under boys, 10 and under girls, and 13 and under girls Free Throw Lines are as follows:
8 & under…………………………………………………..10 feet 10 & under boys and girls divisions….…......................12 feet
All other divisions………………………………..………..15 feet No hard casts may be worn in games or in practices. Playing Rules
Five fouls disqualifies a player for the remainder of the game. The 8 & under Boys and 10 & under Boys and Girls divisions will be allowed five seconds in the key area, all other divisions three seconds. Full court guarding will be permitted in all divisions except 8 & Under Boys and 10 & under Boys and Girls. (Full court guarding WILL be permitted in the last two minutes of the second and fourth quarters for 8 & under and 10 & under divisions.)In all divisions, if a team is ahead by twenty points or more, teams are not allowed to full court guard.

Teams violating the full court defense rule will receive warnings for first two violations. On the third violation a technical foul will be called on the bench. Any player on the floor will shoot one foul shot and the team will take possession of the ball at mid court. All subsequent violations will continue with one foul shot and possession of the ball at mid-court. On the seventh team foul the opposing team will shoot the one and one bonus foul shots, and on the tenth team foul the opposing team will shoot two foul shots. Double-teaming is allowed. Triple teaming is not allowed. Both man-to-man and zone defenses are allowed. 17U Division Only – In the last 2 minutes of the 4th quarter, if a timeout is called by the team in possession of the ball (or after a made basket by the opponent), the team has the option to inbound the ball at half court. Fouls:
Flagrant foul: Ejection from game and suspension from next game. This shall also be noted on game sheet. Second flagrant foul per season: Suspended from league for balance of season. Intentional fouls will result in 2 foul shots plus possession of the ball, regardless of a made basket or not. Possession will be at nearest spot of where foul occurred. Two technical fouls in one game will result in a player or coach being ejected from the game. This ejection shall carry with it an automatic suspension from the following game. There will be three-point shots for the 12 & under boys, 13 & under girls, 14 & under boys, and boys 17 and under divisions, if the gymnasium hosting the game is marked with a three-point line. If there is not a three-point line, there will be no three-point shots. There will be no three-point shots in all other age divisions. Time Length of Games 14 & under boys and 17 & under boys play four 8 minute running quarters. All other divisions play four 7 minute running quarters. In all divisions, clock will stop for the last two minutes of the fourth quarter for all dead ball situations. There shall be only one two-minute overtime for any game with a tie score at the end of the 4th quarter. THE GAME CLOCK WILL STOP FOR ALL DEAD BALL SITUATIONS. Full court pressing will be allowed for all divisions during the overtime period. If the game is tied at the end of the overtime period, the game will remain a tie and no additional overtime periods will be played. Each team will have 3 full one-minute time outs and 2-30 second time outs per game. One additional 30 second time out will be added to the team total for the overtime period. All games must start promptly as scheduled with the exception of the FIRST game of a weeknight, which will have a 10-minute grace period. Forfeiture occurs immediately at game time, or after the grace period for the FIRST game of a weeknight. (All weekend games do not have a grace period.)Division Titles & Tournament Play Note: Once a tie is broken, any subsequent ties will refer back to step 1 to break that tie. City of Sunrise General Rules and Information
City will recognize one head coach and two assistant coaches (three assistants allowed for baseball/softball) on the coaching roster by providing for them each a coaches shirt. Only two coaches (three for baseball/softball) may be on the coaches side of the playing area during games.Will be of good moral character and able to deal with children, assistant coaches, parents, game officials, city officials, and league administrators in a positive manner.
Responsible for the selection of his/her team.Responsible for the team’s actions, including parents and fans, and to represent the team in
communications with the official and opposing team.Responsible to appoint a representative to replace him/her if he/she is unable to be present.Responsible to keep himself/herself, his/her coaches and team in the appropriate areas throughout the game.Coaches will always maintain a positive atmosphere at all team functions.A coach’s tone of voice shall be informative, not harassing. There shall be no mechanical devices used to amplify a coach’s voice.
Air horns are not allowed at games/practices.

All youth athletic volunteers that have cleared their criminal background checks are required to wear a photo identification badge. Volunteers not displaying the identification badge will not be permitted to remain on the field/court with the children. City staff will be strictly enforcing this rule. Head coaches are asked to assist in this process by informing volunteers of the procedures necessary to work with children in youth athletic programs.Head coaches who are unable to attend a particular game must inform assistant coaches to take over the team for that game. If either the head coach or assistant coach cannot attend, it is the responsibility of the head coach to contact Leisure Services. If a team does not receive any adult supervision including, but not limited to: an approved youth volunteer coach from another team, division, or sport, the game will result in a forfeit.
No game will be rescheduled due to coaches being absent.GAMES
Games will be played at designated times. Failure to start a game at referees’ command may result in a forfeit by one or both teams. The first game(s) of a week night will have a 10 minute grace period. This grace period will not be deducted off game time. All ensuing games will not have any grace period. Weekend games will not have any grace period. “Game time is forfeit time.”
The head coach is the official team representative.
The head coach and his/her staff are responsible for the conduct of her/her spectators. Officials
may penalize (or even forfeit) a team for undesirable behavior of its spectators as determined by the game officials.Spectators are not allowed to bring air horns at games/practices.The home team (team listed first on schedule) will supply the game sheet with complete information for his/her team to the opposing coach prior to the start of the game. The visiting coach must complete his information and turn it in to the city representative on site.
Both coaches and referees must sign the game sheet upon completion of the game. The game sheet is the City's official record of the game. Coaches are advised to review and verify that all information is correct before signing. OFFICIALS
Referees/Umpires shall have complete authority over the game, players, coaches and spectators. They may expel any player, coach or spectator for indecent language, unsportsmanlike conduct, or any infraction of rules. Refusal of expelled player, coach or spectator to leave the "playing area" within 2 minutes will constitute a forfeit.NOTE: League administrators WILL NOT interpret any rule from the time a game begins, until the
time it ends. They may however, enforce any and all rules regarding conduct of players, coaches,
parents as contained herein.Referees/Umpires will wear distinctive uniforms and will be equipped with a rule book.
Referees/Umpires will be responsible for inspecting playing areas for any irregularities and
/or hazards prior to game.
Referees /Umpires will check player's equipment and uniforms to determine if they are acceptable.*Games may start with one official if both coaches are in agreement.
Referees will ensure non-authorized persons do not enter the field of play. They may stop, suspend, or terminate the match because of outside interference of any kind.No coach may address an official concerning a call except during half or games end.Referees are instructed to discuss matters in question ONLY with the Head Coach, NOT an assistant.Coaches shall not demand the removal or the scheduling of a particular referee/official.PROTESTS
Coaches contemplating a protest on violations of playing rules must notify the referees immediately of their desire, and before the next play.
Time and conditions of protest shall be noted on the game sheet by the referees and City staff at this time. All protests received on playing rules after the time specified above will not be considered. Judgment calls are not subject to protest. All protests on violations of playing rules of officially scheduled games must be made in writing in addition to being noted on the game sheet and filed with Leisure Services within 24 hours of the scheduled starting time of the subject game. The rule and section under protest must be clearly denoted and specified in the protest in addition to being added on the game sheet.
A protest fee of twenty-five dollars ($25.00) must accompany each protest. In the event the protest is upheld, said fee will be refunded. In the event the protest is overruled or declared not valid by the Department of Leisure Services or Athletic Committee; the Leisure Services Department will retain said fee. All protests will be reviewed by the Athletic Supervisor to determine whether it is a valid protest and if it should be brought before the Athletic Committee.